計(jì)算機(jī)圖形學(xué)第三版(蔡士杰著)課后答案下載
計(jì)算機(jī)圖形學(xué)是一種使用數(shù)學(xué)算法將二維或三維圖形轉(zhuǎn)化為計(jì)算機(jī)顯示器的柵格形式的科學(xué)。以下是由陽(yáng)光網(wǎng)小編整理關(guān)于計(jì)算機(jī)圖形學(xué)第三版(蔡士杰著)課后答案下載地址,希望大家喜歡!
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計(jì)算機(jī)圖形學(xué)第三版(蔡士杰著)課后答案預(yù)覽
Chapter 2
Overview of Graphics Systems
Exercise questions for this chapter investigate the characteristics and applications of computergraphics
hardware components, the general computer-graphics software concepts, and features
of the OpenGL libraries.
Exercises
2-1. Operating characteristics for display technologies are discussed in Sections 2-1 through
2-3 and in the references cited at the end of the chapter.
2-2. Applications appropriate for the various display technologies are discussed in Sections 2-1
through 2-3 and in the listed references.
2-3. A system manual can be consulted to obtain screen dimensions and the number of pixel
positions that can be displayed in the x and y directions. If x and y screen dimensions
are not listed, they can be measured. The ratio of pixel positions to screen dimensions
gives the resolutions for the horizontal and vertical directions. Aspect ratio is the ratio
of the y and x resolutions.
Alternatively, resolution can be determined by displaying equal-pixel, straight-line segments
in the x and y directions and measuring the length of each line.
For example, if 100-pixel lines in the x and y directions measure 4 cm and 5 cm, respectively,
then
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